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Member Suggestions Mod Feedback May 2024

  • Writer: Ruu
    Ruu
  • May 7, 2024
  • 17 min read

Q: The lack of rp in the main server when I joined and lack of place to discuss anything beyond hoping someone grabs you in rp link up has made it pretty much impossible to actually get started with understanding literally anything going on in the server. There is such a massive lack of explanation for how mechanics work like rolling and crafting and proper etiquette for rps that it has made it hard to rp in the server. Which is a shame because the setting is super cool.


A: We try to keep several topics organized into appropriate channels to prevent important things from getting buried, for example, a call to RP in the general chat would quickly disappear in a sea of other comments. As for mechanics being unexplained, we have detailed explanations and guides on our website, and these are also linked in the Rules and or Mechanics channel.



On the topic of RP etiquette, this is to be discussed or established with your partner or partners and is not something we have any intention to moderate or control, barring that we request participants remain respectful and that they keep NSFW content out of normal servers.


Q: For the Month Long RP quest skips, what if it's an issue of timezone? I do not want to get skipped/receive a penalty/dropped from RP because I had slept through a segment at the wrong time.


A: We have taken this suggestion and modified our method to be more reflective of that, instead being more accommodating to time while still allowing and encouraging the RP to not get jammed or held beyond the allotted time.


Q: Push to Talk is too tedious. I have to fill the message bar with a single key just so I can be heard consistently. I'd like it if the VC calls were set to Voice Activity.

Additionally, I think there should be a Voice Call chat channel for ppl that want to be in the conversation, but can't talk in call.


A: We have taken this suggestion and made VC calls operate of personal settings.


Q: Village boards for each village to look for roleplays and such, instead of using the community board channel for all villages


A: We have now separated the village RP and Community boards to allow things to be easier followed and found.


Q: Having weekly art/RP prompts with small participation rewards might help get some more activity in between events. Nothing high maintenance, just some fun prompts to get members doing things in between the big stuff.


A: This is a bit much for us to be able to come up with, much less implement. But that does not mean that you, the members cannot suggest or come up with fun challenges for one another! It is as much your group as ours, so feel free to throw ideas out to one another freely!


Q: Respectfully, I would like to mention that I have observed bias in how misgendering is handled by the moderators, and in many if not all of these cases, it is in favour of non binary members and OCs; I have only seen correction/warnings only happens in these instances. I am aware that it has happened most often in these cases, but I do not see that same consideration being extended to male or female OCs, who I have seen been referred to as they/them in cases when that pronoun is not listed on the characters’ apps at all, yet no one seems to bat an eye at that when it happens.

While on the other hand, in the case of nb OCs, people tend to be very quick to correct it.

Simply put, I would hope that same level of consideration would be extended to all members and OCs, in all situations it happens in. Not just for nb ones.


A: They/ Them are a pronoun set that can be applied more universally and safely than more specific or gendered pronouns. While we would like for members to be more respectful and diligent in correctly gender OCs, we feel that They/Them is an acceptable neutral pronoun to use and will not consider this an official instance of misgendering. You are, however, always welcome to express with others what pronoun you’d prefer them to use.


Q: Hey, not sure if the admin team knew of this but MEE6 did put up a tweet on their Twitter earlier this month saying, more or less, they're accepting that they can be used for NFTs. So even if due to the backlash MEE6 deleted the tweet, you may want to find a alt bot to take it's place.


A: While we are less than thrilled with that choice, we will be sticking with MEE6 for the foreseeable future, as it has the lion’s share of features we need here in roots. However, we are always open to suggestions or recommendations for new bot tools to be a backup or even a future main bot!


Q: (i have no idea what you guys are thinking about implementing. i have a lot of thoughts feel free to disregard all of them LOL) i think having a dedicated voice chat category is probably the way to go? i don't think a lot would be necessary for roots, probably like. a general chat for talking/games/etc and maybe another one for more dedicated streams. possibly a 3rd if people decide they want to do Group Gaming? i think you could also get away with just having a singular vc-text channel, i don't imagine roots vcs will be like. super overwhelming except maybe for the first week-ish


i know some servers have been outfitted with a beta feature that basically makes a built-in vc thread per voice channel, but idk if roots has that yet :P i just know that off-topic tends to get cluttered during stream nights, but in pretty much every server i've been in, only one vc text was necessary. i say this specifically because some people want a vc text for EVERY voice channel and as a result you have like 5 channels no one uses lmao


ok thats all i think THANKS FOR READING <3 MWAH


A: We have decided to stick to one single VC channel as that seems to satisfy demand adequately. 


Q: i feel like it's kind of hard to get rps going- the only way to really start something up is to dm someone, and i'm not particularly comfortable just going into people's dms if i don't know them well. honestly, i want to keep roots things INSIDE the roots server as much as possible. i would really enjoy either having a channel for planning threads and roleplays, or being able to make threads in rp-link-up so that people can discuss roleplays without potentially being talked over in gossip stone or burying people's rp requests in rp-link-up.


on a related note, i'm not sure i understand why we have a thread tracker? all the thread links get deleted when they're archived anyways, so no matter what you'll have to go look at the channel's threads to see what's in there. i'm also not sure most of us are particularly interested in keeping track of everyone else's roleplays, since roots is kind of a big group lol


A: At the moment we do not feel the need to change the RP request thread. The headcanons thread has been serving as a good way to invite or plan RPs with members outside of DMs. As for the thread trackers, this feature has been discontinued.


Q: Ancient robot NPC species! It could be a species that's only attached to characters to be more accurate to SS since they aren't fully sentient and could be like assistant shopkeepers for vending jobs or helper bots for craftsmen and weavers! Even if it just was an art event for redesigning your OCs as ancient robots for tokens, I would give my soul for more ancient robot content (and they got votes in the poll for what races should be added to Roots! Mogmas got more tho)


A: We do not have plans to add a new species (at the moment) but rest assured, the mod team has been spit balling ideas and potential ways to involve the ancient robots.


Q: Another general chat. The current one is very busy, and has 3-4 different conversations happening at once which can be overwhelming, confusing, or make it hard to jump in. Possibly making another general chat or ooc chat focused on reactions/responses to stuff happening in RPs or the rolling channels could help. The chat wouldn't be enforced to be only for those, but would help those feeling overwhelmed, and be more welcoming to shyer members.


A: We have implemented the Mossy chat, which enforces a timer between messages. This forces a slower and more relaxed chatting experience.


Q: Wagon Mechanic for players with horses! Pros: You get to take a few more people with you in your journey, maybe three more. Cons: Rider is more vulnerable to monster attacks and may lose hearts/stamina more easily. If the rider gets knocked down all the party restarts back on their previous checkpoint! This could be a fun mechanic that gives that DND party feel, and could even encourage some trading too maybe! Would be fun if stronger monsters were introduced and the entire party get to have a shot at one to defend the wagon. (as in 4 players roll a dice against a strong enemy to see if they defeat it) Just some suggestions but the mechanics can be much simpler for sure, anything with a wagon would be really fun!


A: At the moment, this is a bit too complicated to implement with what is intentionally a faster and more simple system, however we will keep this in mind if ever we want to iterate on our travel system.



Q: Collecting a certain amount of chuchu jellies can allow a player to condense them into a chuchu egg?


A: We have decided to implement this! You may now trade in a large amount of jelly for an appropriately coloured Chuchu egg! Information on how this works will be added soon!


Q: White Wolfos for Inariko. They're a wolfos enemy in the ice dungeon area in ocarina of time. They appear nowhere else that is not ice/water areas. They're also in twilight princess.


A: At the moment, we will not be introducing a Wolfos for to inariko, but that does not mean one will never show up!


Q: it would be sooo nice if we could treat job vouchers as like, a user currency rather than as materials in character's inventories— something more like tokens or spirit orbs or something. that way you don't have to swap them between characters and they're all in one place


A: We have no intention to change the format of Job Vouchers at this time. As they can be bought in the shops, as well as earned in out of character games, we do not feel the need to make them treated like the currency system, it is very easy to pass them between OCs with existing systems.


Q: oceans and boats !!


A: Ultimately, this is a group about Hyrule, as such we have no plans to explore past its boarders. However, boats can be revisited when the map is expanded to major lakes and rivers.


Q: When we do expeditions to expand the map out into the blight can Rudania's first one please be going out toward the ocean via the river above the waterfall into Lake Akkala? Go along the eastern shore of the lake, scope out where Terry Town used to be, and then a quick gentle sloping grassy hill down to the ocean. Please y.y I want San to get to experience the ocean


A: Once released, the players will have control of where expeditions are performed! If you wish to head that direction, you will be able to do so!


Q: May I request wheat go on the Rudania farmer table please.. also rice. Give Rudania rice and wheat >:) (mostly I think wheat would be really fitting in Rudania, they've got the open exposed field space for wheat growing and Taika needs to bake fish pies) I'm looking at this page https://www.rootsofthewild.com/jobperk-gathering

Also on this page it says "Inarko" instead of Inariko

ALSO ALSO a !command for this suggestion box page would be nice


A: Rice and Wheat will be farmable in other locations for the time being. We have implemented the ! command for the suggestion box.


Q: it would be nice to be able to turn gold/silver ore into its equivalent dust


A: We do not see a current reason to implement that.


Q: Character compendium forum/threads.


A: We do not currently plan to make use of forums. Characters can be found easily enough in the roster channel.



Q: Can we just do the green checkmarks in the roster channel without the extra member reacts on characters? Its just fun but some people get practically ignored in roster while others get a bunch. It feels like that'd hurt some members feelings and discourage them only getting 2-3 reacts while other members get 9-12. It also clutters the channel.

A: We do not plan to restrict people reacting to apps in the character roster channel. We cannot and will not attempt to control how people feel about characters.


Q: HELLO back in my brief mod stint I put a ton of work into this old version of an Expedition Mechanic and it wounds me to this day that it was thrown in the trash with zero feedback of any kind from anyone..!

It's drafted for a proto-tableroll more hands-on-modding Roots of yore, but I think a lot of it could still be repurposed or even just used to inspire things in the current Exploration Mechanic. At the very least there's a lot of things that could be fun to put in tablerolls for random encounters :vc


A: While we appreciate all your work, this was not the direction we want to go with the exploring mechanic. We always invite any ideas to be expressed however.


Q: Oh while I'm digging around my ancient drive folder of old mod stuff... Hey mods can I run this event lmao. This is what Spiderbite Ruins was supposed to be


A: You are welcome to submit a plan to run this as a member run event, but the current mod team has no plans to run this older event at this time.


Q: The option to exchange 10 quests for 1 spirit orb OR 1 character slot would be great. Not every quest gives out spirit orbs, and some quests that do are member capped, and a lot of the quests that gave out spirit orbs required some time investment that not everyone was free to give (Ie, RP quests). I think it would be a good way to encourage general participation as well, since not everyone can be here for every long quest, but can participate in art quests and shorter interactive quests like galloping ghouls.


A: We have decided to allow 10 quests to be exchangeable for a spirit orb as an alternative option instead of a character slot!


Q: Some suggestions for Potion buffs? Using a Potion grants you a 1 day buff, and must be used before a roll occurs Mighty Elixir - Lets you reroll a failed attack roll Tough Elixir - Lets you take half damage instead of full damage


A: We thank you for these suggestions and will revisit them when we work on the boosting and buffing mechanics!


Q: Can healing be made a bit less complicated if someone wants to heal their character on their own? Because if they wanna do daily rolls on their own, (with their character lacking fairies) but due to a busy/unpredictable schedule they cannot reliably ping a healer to help their KO'd character or be unable to notice someone reaching out with their healer to heal their character, what then? Maybe the heal on Sunday could come back but they only regen a heart, or half a heart maybe, thus leaving the option to get healed by a healer or to use an item. Items being more immediate but needs to be bought or so to replenish or Healers giving a full restore but may take a bit of time to fill out the healing posts.


A: At this time, we have no plans to change the healer mechanic. So far, we have noticed the abundance of healing items, and the ease with which people can produce and trade them, has made self healing very easy in the group.


Q: If ever there is a future app remodel, can I suggest putting somewhere on it a box to for your character's original join date? I remember people being bummed when the group implemented the Roster channel cuz your original post gets deleted for app updates. But make it optional, like the "originally submitted" box can be hidden completely, cuz not everyone can remember when they originally submitted their characters lol


A: At this time, we have no plans to modify the character apps, but you are more than welcome to add the original application date to the written portion of the app, if you like.


Q: Multi-class


A: At the moment, we do not intend to allow for multiclassing, as the ease of acquiring Job Vouchers, and the ability to change professions once per 3 months has been deemed acceptable ways to practice multiple trades.


Q: Goron Spice currently heals 3 hearts, while stuff cooked from Goron Spice, like Crab Stir-fry, heals less than that (2 hearts for this example). Mods, will you do me a huge favor, and make consuming pure Goron Spice harm a character lmao. Make it subtract hearts instead. (I think it would be fun if more 'food' items did this, like eating raw monster parts, or rock-hard and dubious food too. Unless you're a goron then you can eat rocks lol)


A: We have adjusted and fixed this issue. While we do not plan to make consumables take away hearts, we have adjusted the edibility of items to more appropriate levels.


Q: TL:DR; Stamina should recover +1 with every rollover (as in: every time the Tingle weather bot updates). --- Stamina, as of submitting this suggestion, recovers as follows: > Recovers naturally once per day, only on days not being used. Does not replenish in full on Sundays. There was some confusion on how stamina usage and recovery applied when this rule is in effect. It seems that the conclusion that was drawn is that one needed to wait 24 hours after using stamina in order to recover it. Because there was confusion on this rule and mixed information that followed in Discord discussions, it would benefit to have a clearer and concise means of what a "day" of use/non-usage is in this case. Thank you all for your hard work as always!


A: We always count a new day as the roll over of the weather bot! We hope this clears the issue up.


Q: For mount encounters! Hello it's Ra Can we please pay for traits that we DON'T want as an option if we want to randomly roll for that trait? Like, you have the option to pay twenty tokens to pick your horse's eye color, or you have the option to pay twenty tokens to eliminate the color blue when you randomly roll for your horse's eye color. Or forty tokens to eliminate both blue and green. For instance. It would be extremely easy to implement, all Chari would need to do is roll a dice with one less side when randomly generating that trait. If blue eyes is trait number 3 on a five sided die, then taking it out makes it a four sided die, and trait 4 is now number 3, trait 5 is now number 4. Very simple fix to let us have the fun of a surprise mount appearance without as much chance of us rolling the ugliest combo that makes us immediately disappointed in our brand new mount lmao


A: Unfortunately, there is no clear or easy way for this to work. If you want to curate your tables, you may just pay to customize the horse, and randomize the traits in your own way, such as rolling a dice or flipping a coin and disregarding results you do not like.


Q: Could horse appearance traits be simpler in the way the other mount traits are? It's a little silly that small details such as fur around the hooves is restricted! Could the horses have broad appearance options that tell us a general picture instead of details?


A: We do not currently have plans to change the trait lists of horses. As they are intended to be the MAIN mount available, they are prioritized for the amount and variability of their traits.


Q: Eyo. It's real easy to miss when Member Run Events are posted in #Promotions right now. Can we have a @MemberEvent role or something so that the hosts of member run events can mass ping interested people whenever they post stuff relevant to their events? Please and thanks


A: We have decided to start posting member events onto the Quest Board as a means to get them more attention as they do still count for participation to earn a new OC Slot or Sphere.


Q: I think the travel exception for big quests like falole and the summer and winter festivals should remain in place! Mechanics are very fun but if it’s actively preventing people from being able to join an rp, then it feels out of place and counterproductive to an rp group, whose main drive should be facilitating rps. An exception once every two months is very small.


A: We as a team feel we will continue the travel requirement for events like the Falole festival, as these sort of hindrances give better odds to people living in the home village to actually participate in these sorts of event. With how fast they can fill up, someone getting stuck on the road may be the chance someone needs to make it in! Besides which, traveling is and always will be a risky venture, a party will not suddenly make it an easy journey!


Q: Hey mods! Thanks for all the hard work you've been doing for the group lately! I just wanted to ask if maybe the 500 token cost for job changing could be removed ;o; The freedom with being able to explore jobs has been one of the highlights of the job mechanic and something we are always telling new members to enjoy as they get to know how the group works. It's how a lot of characters reflect having two jobs. It's just kind of discouraging that for this entire group's life jobs have had more freedom, but this paywall is now a pretty clear message that we should not be doing that and should only stick to one job.


Q: The Moving and Job Changes made on April 23rd, 2024, are a good change to Roots. The implementation of a token price to moving and changing jobs, however, feels as if it conflicts with one of Roots' main appeals: letting a character grow and explore by their own merits.

The 500 token price is somewhat steep for members who prefer to play Roots through a more casual pace, where they rely upon daily activities and gradual growth as opposed to milestone achievements such as quests, events, submissions and similar sources of tokens. The cooldowns placed for jobs and moving respectively, and the application changes necessary to finalize those changes, seem like a fair means of slowing down how often a character changes villages and jobs alone.


A: For the time being, we intend to keep the fee for changing career or home village. Within the setting of Roots, such a radical change in one’s life SHOULD be a big deal, and specifically on changing jobs, there would be a huge investment in time to learn the skills needed to successfully change careers. While we do not want to stifle creativity, we on the mod team feel the ability to change jobs has been taken advantage of, and for now we want to see if the cost is too expensive to reflect such a major change. As always, job vouchers exist and stay tuned for if we run another Job Fair event.


Q: Roots of the Wild's monster tables and encounters are an exciting feature in the RP that make for surprising and fun scenarios. Now that the systems are coming together to form a more cohesive picture on Roots' mechanics, it may be worthwhile to give the option for characters to retreat non-tier5+ encounters.

This function already exists within traveling mechanics. That's a great thing! It gives non-crafting characters a chance to use their stamina, a function that otherwise goes neglected outside of crafting and exploration. It would be great to expand this function, so that daily rolls and exploration can be less punishing, more challenging, and appropriately resource reliant.


A: We have recently rebalanced the less than Tier 5 monster table to be less punishing and hopefully not trap someone in a death loop so often. We have no plans to make an option to run from sub tier 5 monsters. The only place you encounter them is when your character is taking a knowing risk to do so. If you do not feel the risk of a sub tier 5 monster is worth your action, perhaps you should not do it!


Q: hi! suggesting a new crafting option for the Craftsman job, since we were chatting and some people had desires for the job to have more importance. What if the Craftsman had the option to create consolidated Bundles for the purposes of exploration?

Normally you need 2 slots (1 bundle of 10 wood, and 1 bundle of 5 eldin ore) to secure a quadrant. The craftsman would be able to use their stamina and spend those same materials to create a special bundle that takes up only 1 slot instead, freeing up space for other items to be taken in an expedition instead. Could call it a 'Road Bundle' or something along those lines. To keep it exclusive to crafters and stop others from using job vouchers, rules could be put in place similar to how only dedicated Researchers can appraise relics.

(In the far future, for extreme environments such as mountains and seas, maybe Craftsman could get further use by letting them craft Bundles designed to allow parties to explore otherwise inhospitable zones. Ex. To explore into an area that's exclusively water, a party will have to spend an Oceanic Bundle, which can be crafted by a craftsman.)


A: We on the mod team feel that Exploring has enough going on as it is, and do not feel the need to add job specific tasks to add to the rules load. As for now, exploration teams have been returning with more than a surplus of items prepared, so we do not see a need to condense items to save on slots.












 
 
 

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