
Monsters

The world of Roots is a dangerous place, rife with dangerous creatures; the monsters. But what is a monster? The monsters represent all manner of antagonistic foes in roots, from the small and simple Chuchus, up to the more menacing Lizalfos, and even as dangerous as Lynels. They stalk the wilderness outside the villages, outside the roads. Held at bay only by the hard work and sacrifice of the various forms of combative villager. Whether it is the the patrolling Guards, aggressive Mercenary, or the ever bold scouts, these heroes keep the rest of their neighbours safe from the wrath of the monsters of the Wild. Alas, even with the diligence of these warriors, monsters can slip in to attack! So remember, be cautious, be prepared, and be armed, you never know if its a Moblin or just a shadow...


Encounters
So, where can one encounter monsters? Typically, monster encounters will only occur as a result of doing a daily job roll. Under normal circumstances, only combat jobs will encounter monsters, these are jobs such as scout, mercenary, guard and other professional monster hunters. There are times however where even normal professions fall into risk, such as during a Blood Moon or under other equally harrowing world events! In such cases, an announcement will be made letting members know of this increased risk to their work.

High Tier Monsters
As you venture deeper into the wilds and face increasingly formidable foes, we're here to ensure your battles are challenging yet fair. We recognize that Tier 5 and above monsters present significantly greater difficulties compared to their lower-tier counterparts. To help balance these encounters and enhance your strategic options, we have implemented a healing rule for these high-stakes battles.
Healing Between Turns for High Tier Monster Encounters:
When facing monsters of Tier 5 and higher, characters are allowed to heal between their turns. This is designed to give players a better fighting chance and the ability to adapt their tactics based on the flow of combat.
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When to Heal: Healing can be performed at any time during your turn, at the player's discretion.
Gear up, strategize, and let the epic battles commence! May you find glory in victory and wisdom in defeat. Safe travels, heroes!
Note: this applies to any instance where high tier monsters are encountered!
