Items
Items
Items in Roots of the Wild come in many forms and serve a wide variety of purposes. These include Weapons, Armor. and Materials. Each item has its own rarity, type, and functionality, and many can be customized in appearance while retaining their original classification. Whether you're gathering ingredients, gearing up for battle, or dressing your OC, items are essential to gameplay and storytelling alike.
To see item images, stats, and more, please visit the Tinglebot Dashboard Website.
If you have questions or need help with custom designs, ask the mods in 🔔》faq-and-suggestions anytime!
🧰 How to Use the /item Command
📍 Where to Use
This command must be used in your Character's village’s Town Hall channel
(e.g., #inariko-townhall, #rudania-townhall, #vhintl-townhall)
📝 Basic Usage
Required Fields:
charactername: Your character’s name (autocomplete)
itemname: The item you want to use (autocomplete)
Optional Fields:
quantity: How many to use (default = 1)
jobname: Only for Job Vouchers
⚙️ What /item Does
A versatile command used to apply items with a range of effects:
🏥 1. Healing Items
Restore hearts and/or stamina
Must be in the "Recipe" category
Fairies revive KO’d characters
Can’t be used when already at full health
🛠️ 2. Job Vouchers
Temporarily lets you work a different job
Must specify the job (jobname)
Some jobs require specific villages
Grants access to job-based commands:
/gather, /crafting, /loot, /heal
👤 3. Character Slot Vouchers
Increases your total character slots
🥚 4. Chuchu Eggs
Hatches a random Chuchu pet
Each pet has a unique name
Only one active pet per character
🧪 5. Chuchu Jelly Compression
Combine exactly 100 jelly into a Chuchu Egg
Works with any one type of jelly
Must use the full 100 at once
Armor
Characters begin with a default set of armor but can collect new armors through crafting, purchasing, trading, winning events, and more.
🧵 Custom Designs:
You may draw or describe your character’s equipment differently from the official art! Your redesign must still match the original type and materials. For example:
The Old Shirt can look like any basic outfit.
The Stealth Set, however, cannot be depicted as full plate armour.
📌 Important Rules:
Only one piece of armor can be equipped per slot: Head, Torso, Legs.
If the Materials field says
#N/A
, it means the item cannot be crafted and must be acquired another way.
Weapons
Every character starts with a weapon, but can gain more through crafting, purchasing, trading, or prizes.
🎨 Design Freedom:
You may draw or describe your weapon differently - so long as it stays the same weapon type and uses the same materials.
A Wooden Ladle can become a wooden rolling pin, but
A Traveler’s Sword can’t be turned into a long-handled axe.
📌 Weapon Loadout Rules:
Characters may equip one of the following:
A one-handed weapon and a shield,
A two-handed weapon,
Or a bow.
🏹 Arrows:
Characters with a bow get infinite standard arrows by default.
Only specialty arrows are craftable.
Gear Overview
🛠️ How Gear Works
Your character’s gear directly impacts combat through two core stats:
🗡️ Attack: From weapons. Boosts your damage.
🛡️ Defense: From armor and shields. Reduces incoming damage.
Each item’s effect is based on its modifierHearts
value.
🎽 Gear Slots
Characters can equip gear in the following slots:
🎩 Head Armor: Helmets, hoods
👕 Chest Armor: Tunics, chestpieces
👖 Leg Armor: Pants, leggings
🗡️ Weapon: Swords, axes, bows, etc.
🛡️ Shield: Shields, bucklers
⚔️ Combat Impact
🔁 Regular Combat (e.g., Looting, Travel)
Gear applies randomly with a success chance:
Weapon: Attack × 10% chance → Bonus = Attack × 10
Armor/Shield: Defense × 2% chance → Bonus = Defense × 2
🧪 Example:
3 Attack → 30% chance of +30 bonus
2 Defense → 4% chance of +4 bonus
🛡️ Raid Combat (Boss Fights)
Gear bonuses are guaranteed:
Weapon: Always adds Attack × 2.5
Armor/Shield: Always adds Defense × 1.1
🧪 Example:
3 Attack → +7.5 bonus
2 Defense → +2.2 bonus
🎁 Looting System
Your gear directly affects the quality of loot drops:
Higher gear stats = better rolls
Better rolls = stronger loot
Gear directly boosts your loot success rate during monster encounters
🧱 Raid System
Gear is critical in raids:
Guaranteed combat bonuses
More Attack = more damage
More Defense = better survival
Higher team damage = better group rewards
🔑 Key Differences Between Combat Types
Regular Combat
Gear effects are chance-based
Bonuses apply only if your gear "triggers"
Lower stakes, but still gear-reliant
Raid Combat
Gear effects are always active
No random chance — stats always help
Higher stakes, with guaranteed rewards for good gear
How to Equip Gear
Use /gear to manage your equipment. You can view, equip, or unequip items for your character.
📍 Use this command in the #sheikah-slate channel.
🔹 Basic Usage
/gear charactername:[your character's name] type:[slot] itemname:[optional] status:[equip/unequip]
charactername: The name of your character (autocomplete supported)
type: The gear slot you're interacting with — choose from: head, chest, legs, weapon, or shield
itemname: The item you want to equip (only required when equipping)
status: Choose "equip" to put on gear or "unequip" to remove it
🔹 Slot Requirements
Each gear slot can only accept specific types of items:
Head: Only accepts armor tagged for the head
Chest: Only accepts armor tagged for the chest
Legs: Only accepts armor tagged for the legs
Weapon: Must be an item categorized as a weapon (like 1h, 2h, or bows)
Shield: Must be an item categorized or subtyped as a shield
💡 Incompatibility Rules
Some gear types conflict with each other:
You cannot equip a two-handed weapon and a shield at the same time
Equipping a 2h weapon will automatically unequip your shield, and vice versa
Trying to equip a shield while using a 2h weapon will also unequip your weapon