Items

Items

Items in Roots of the Wild come in many forms and serve a wide variety of purposes. These include Weapons, Armor. and Materials. Each item has its own rarity, type, and functionality, and many can be customized in appearance while retaining their original classification. Whether you're gathering ingredients, gearing up for battle, or dressing your OC, items are essential to gameplay and storytelling alike.

To see item images, stats, and more, please visit the Tinglebot Dashboard Website.

If you have questions or need help with custom designs, ask the mods in 🔔》faq-and-suggestions anytime!

🧰 How to Use the /item Command

📍 Where to Use

This command must be used in your Character's village’s Town Hall channel
(e.g., #inariko-townhall, #rudania-townhall, #vhintl-townhall)

📝 Basic Usage

Required Fields:

  • charactername: Your character’s name (autocomplete)

  • itemname: The item you want to use (autocomplete)

Optional Fields:

  • quantity: How many to use (default = 1)

  • jobname: Only for Job Vouchers


⚙️ What /item Does

A versatile command used to apply items with a range of effects:

🏥 1. Healing Items

  • Restore hearts and/or stamina

  • Must be in the "Recipe" category

  • Fairies revive KO’d characters

  • Can’t be used when already at full health


🛠️ 2. Job Vouchers

  • Temporarily lets you work a different job

  • Must specify the job (jobname)

  • Some jobs require specific villages

  • Grants access to job-based commands:
    /gather, /crafting, /loot, /heal


👤 3. Character Slot Vouchers

  • Increases your total character slots


🥚 4. Chuchu Eggs

  • Hatches a random Chuchu pet

  • Each pet has a unique name

  • Only one active pet per character


🧪 5. Chuchu Jelly Compression

  • Combine exactly 100 jelly into a Chuchu Egg

  • Works with any one type of jelly

  • Must use the full 100 at once

Armor

Characters begin with a default set of armor but can collect new armors through crafting, purchasing, trading, winning events, and more.

🧵 Custom Designs:
You may draw or describe your character’s equipment differently from the official art! Your redesign must still match the original type and materials. For example:

  • The Old Shirt can look like any basic outfit.

  • The Stealth Set, however, cannot be depicted as full plate armour.

📌 Important Rules:

  • Only one piece of armor can be equipped per slot: Head, Torso, Legs.

  • If the Materials field says #N/A, it means the item cannot be crafted and must be acquired another way.

Weapons

Every character starts with a weapon, but can gain more through crafting, purchasing, trading, or prizes.

🎨 Design Freedom:
You may draw or describe your weapon differently - so long as it stays the same weapon type and uses the same materials.

  • A Wooden Ladle can become a wooden rolling pin, but

  • A Traveler’s Sword can’t be turned into a long-handled axe.

📌 Weapon Loadout Rules:
Characters may equip one of the following:

  • A one-handed weapon and a shield,

  • A two-handed weapon,

  • Or a bow.

🏹 Arrows:

  • Characters with a bow get infinite standard arrows by default.

  • Only specialty arrows are craftable.

Gear Overview

🛠️ How Gear Works

Your character’s gear directly impacts combat through two core stats:

  • 🗡️ Attack: From weapons. Boosts your damage.

  • 🛡️ Defense: From armor and shields. Reduces incoming damage.

Each item’s effect is based on its modifierHearts value.


🎽 Gear Slots

Characters can equip gear in the following slots:

  • 🎩 Head Armor: Helmets, hoods

  • 👕 Chest Armor: Tunics, chestpieces

  • 👖 Leg Armor: Pants, leggings

  • 🗡️ Weapon: Swords, axes, bows, etc.

  • 🛡️ Shield: Shields, bucklers


⚔️ Combat Impact

🔁 Regular Combat (e.g., Looting, Travel)

Gear applies randomly with a success chance:

  • Weapon: Attack × 10% chance → Bonus = Attack × 10

  • Armor/Shield: Defense × 2% chance → Bonus = Defense × 2

🧪 Example:

3 Attack → 30% chance of +30 bonus

2 Defense → 4% chance of +4 bonus

🛡️ Raid Combat (Boss Fights)

Gear bonuses are guaranteed:

  • Weapon: Always adds Attack × 2.5

  • Armor/Shield: Always adds Defense × 1.1

🧪 Example:

3 Attack → +7.5 bonus

2 Defense → +2.2 bonus

🎁 Looting System

Your gear directly affects the quality of loot drops:

  • Higher gear stats = better rolls

  • Better rolls = stronger loot

  • Gear directly boosts your loot success rate during monster encounters


🧱 Raid System

Gear is critical in raids:

  • Guaranteed combat bonuses

  • More Attack = more damage

  • More Defense = better survival

  • Higher team damage = better group rewards


🔑 Key Differences Between Combat Types

Regular Combat

  • Gear effects are chance-based

  • Bonuses apply only if your gear "triggers"

  • Lower stakes, but still gear-reliant

Raid Combat

  • Gear effects are always active

  • No random chance — stats always help

  • Higher stakes, with guaranteed rewards for good gear

How to Equip Gear

Use /gear to manage your equipment. You can view, equip, or unequip items for your character.

📍 Use this command in the #sheikah-slate channel.


🔹 Basic Usage

/gear charactername:[your character's name] type:[slot] itemname:[optional] status:[equip/unequip]

  • charactername: The name of your character (autocomplete supported)

  • type: The gear slot you're interacting with — choose from: head, chest, legs, weapon, or shield

  • itemname: The item you want to equip (only required when equipping)

  • status: Choose "equip" to put on gear or "unequip" to remove it


🔹 Slot Requirements

Each gear slot can only accept specific types of items:

  • Head: Only accepts armor tagged for the head

  • Chest: Only accepts armor tagged for the chest

  • Legs: Only accepts armor tagged for the legs

  • Weapon: Must be an item categorized as a weapon (like 1h, 2h, or bows)

  • Shield: Must be an item categorized or subtyped as a shield


💡 Incompatibility Rules

Some gear types conflict with each other:

  • You cannot equip a two-handed weapon and a shield at the same time

  • Equipping a 2h weapon will automatically unequip your shield, and vice versa

  • Trying to equip a shield while using a 2h weapon will also unequip your weapon