Items
Items
Items in Roots of the Wild come in many forms and serve a wide variety of purposes. These include Weapons, Armor. and Materials. Each item has its own rarity, type, and functionality, and many can be customized in appearance while retaining their original classification. Whether you're gathering ingredients, gearing up for battle, or dressing your OC, items are essential to gameplay and storytelling alike.
To see item images, stats, and more, please visit the Tinglebot Dashboard Website.
If you have questions or need help with custom designs, ask the mods in 🔔》faq-and-suggestions anytime!
Armor
Characters begin with a default set of armor but can collect new armors through crafting, purchasing, trading, winning events, and more.
🧵 Custom Designs:
You may draw or describe your character’s equipment differently from the official art! Your redesign must still match the original type and materials. For example:
The Old Shirt can look like any basic outfit.
The Stealth Set, however, cannot be depicted as full plate armour.
📌 Important Rules:
Only one piece of armor can be equipped per slot: Head, Torso, Legs.
If the Materials field says
#N/A
, it means the item cannot be crafted and must be acquired another way.
Weapons
Every character starts with a weapon, but can gain more through crafting, purchasing, trading, or prizes.
🎨 Design Freedom:
You may draw or describe your weapon differently - so long as it stays the same weapon type and uses the same materials.
A Wooden Ladle can become a wooden rolling pin, but
A Traveler’s Sword can’t be turned into a long-handled axe.
📌 Weapon Loadout Rules:
Characters may equip one of the following:
A one-handed weapon and a shield,
A two-handed weapon,
Or a bow.
🏹 Arrows:
Characters with a bow get infinite standard arrows by default.
Only specialty arrows are craftable.