Job Perk: Stealing
The Stealing Mechanic allows Bandit characters to quietly lift items from players or NPCs. Each attempt is a careful balance of risk and rewardβyou might walk away with useful loot, or end up empty-handed.
Every steal comes with failure chances, protection timers, and the possibility of jail time, so youβll need to plan your moves wisely. Pick the right targets, pay attention to cooldowns, and weigh whether a risky rare item is worth the gamble. Stealing can be profitable, but only for those willing to take the chance.
Bandits are the only job with this perk.
Overview
π΄ Bandits can steal items from NPC or other players.
π² Stealing involves success/failure rolls and rare-item risks.
β Some items cannot be stolen, and eligibility rules apply to both thief and target.
Stealing works like Looting and Gathering. Characters can do it once a day, and it resets at 8:00am EST Daily.
Requirements
π€ Character Requirements
πΌ Job: Must be a Bandit OR have a Job Voucher.
π‘ Status: Cannot be KOβd, debuffed, or in jail.
π Inventory: Must have a synced Google Sheets inventory.
π Location: Must be in the same village as the target (for player steals).
Target Requirements
Player Targets:
β Must have
canBeStolenFromenabled.β Cannot be KOβd, debuffed, or jailed.
NPC Targets:
πΏ Specific NPCs with unique item pools.
Protection:
β± Target gets 30 minutes of protection after a successful steal.
Jail System
β 3 failed steal attempts = automatic 3-day jail time
π§· Jail is automaticβno mod intervention required
π Full time must be served (no early release)
β Jail counter resets after time served
βοΈ While jailed:
β Cannot steal
β Cannot perform any actions
β Cannot be stolen from
Use /steal jailtime in Town Hall to check your time left.
Job Perk: Stealing
The Stealing Mechanic allows Bandit characters to quietly lift items from players or NPCs. Each attempt is a careful balance of risk and rewardβyou might walk away with useful loot, or end up empty-handed.
Every steal comes with failure chances, protection timers, and the possibility of jail time, so youβll need to plan your moves wisely. Pick the right targets, pay attention to cooldowns, and weigh whether a risky rare item is worth the gamble. Stealing can be profitable, but only for those willing to take the chance.
Bandits are the only job with this perk.
Overview
π΄ Bandits can steal items from NPC or other players.
π² Stealing involves success/failure rolls and rare-item risks.
β Some items cannot be stolen, and eligibility rules apply to both thief and target.
Stealing works like Looting and Gathering. Characters can do it once a day, and it resets at 8:00am EST Daily.
Requirements
π€ Character Requirements
πΌ Job: Must be a Bandit OR have a Job Voucher.
π‘ Status: Cannot be KOβd, debuffed, or in jail.
π Inventory: Must have a synced Google Sheets inventory.
π Location: Must be in the same village as the target (for player steals).
Target Requirements
Player Targets:
β Must have
canBeStolenFromenabled.β Cannot be KOβd, debuffed, or jailed.
NPC Targets:
πΏ Specific NPCs with unique item pools.
Protection:
β± Target gets 30 minutes of protection after a successful steal.
Jail System
β 3 failed steal attempts = automatic 3-day jail time
π§· Jail is automaticβno mod intervention required
π Full time must be served (no early release)
β Jail counter resets after time served
βοΈ While jailed:
β Cannot steal
β Cannot perform any actions
β Cannot be stolen from
Use /steal jailtime in Town Hall to check your time left.
Job Perk: Stealing
The Stealing Mechanic allows Bandit characters to quietly lift items from players or NPCs. Each attempt is a careful balance of risk and rewardβyou might walk away with useful loot, or end up empty-handed.
Every steal comes with failure chances, protection timers, and the possibility of jail time, so youβll need to plan your moves wisely. Pick the right targets, pay attention to cooldowns, and weigh whether a risky rare item is worth the gamble. Stealing can be profitable, but only for those willing to take the chance.
Bandits are the only job with this perk.
Overview
π΄ Bandits can steal items from NPC or other players.
π² Stealing involves success/failure rolls and rare-item risks.
β Some items cannot be stolen, and eligibility rules apply to both thief and target.
Stealing works like Looting and Gathering. Characters can do it once a day, and it resets at 8:00am EST Daily.
Requirements
π€ Character Requirements
πΌ Job: Must be a Bandit OR have a Job Voucher.
π‘ Status: Cannot be KOβd, debuffed, or in jail.
π Inventory: Must have a synced Google Sheets inventory.
π Location: Must be in the same village as the target (for player steals).
Target Requirements
Player Targets:
β Must have
canBeStolenFromenabled.β Cannot be KOβd, debuffed, or jailed.
NPC Targets:
πΏ Specific NPCs with unique item pools.
Protection:
β± Target gets 30 minutes of protection after a successful steal.
Jail System
β 3 failed steal attempts = automatic 3-day jail time
π§· Jail is automaticβno mod intervention required
π Full time must be served (no early release)
β Jail counter resets after time served
βοΈ While jailed:
β Cannot steal
β Cannot perform any actions
β Cannot be stolen from
Use /steal jailtime in Town Hall to check your time left.
Default Steal Permissions
By default, all characters can be stolen from.
This is an opt-out systemβyouβre vulnerable to theft unless you disable steal permissions.
π‘ Protecting Your Character
Use the steal toggle command in the Community Board to opt out.
This will:
β Disable stealing from your character
β Prevent other players from targeting you
β Confirm your status in real time
π Re-Enabling Stealing
Use the same command to toggle permissions back on.
Changes take effect immediately.
βΉ Important Notes
Community Board Only: Changes must be made in the Community Board channel
Per Character: Permissions are managed individually. You will need to disable it for each character if you do not want them to be stolen from.
No Retroactive Protection: Items already stolen canβt be recovered
π‘ Why This System?
Encourages player interaction and riskβreward gameplay
Provides a fair opt-out for those who prefer safety
Lets each player choose their level of participation
Default Steal Permissions
By default, all characters can be stolen from.
This is an opt-out systemβyouβre vulnerable to theft unless you disable steal permissions.
π‘ Protecting Your Character
Use the steal toggle command in the Community Board to opt out.
This will:
β Disable stealing from your character
β Prevent other players from targeting you
β Confirm your status in real time
π Re-Enabling Stealing
Use the same command to toggle permissions back on.
Changes take effect immediately.
βΉ Important Notes
Community Board Only: Changes must be made in the Community Board channel
Per Character: Permissions are managed individually. You will need to disable it for each character if you do not want them to be stolen from.
No Retroactive Protection: Items already stolen canβt be recovered
π‘ Why This System?
Encourages player interaction and riskβreward gameplay
Provides a fair opt-out for those who prefer safety
Lets each player choose their level of participation
Default Steal Permissions
By default, all characters can be stolen from.
This is an opt-out systemβyouβre vulnerable to theft unless you disable steal permissions.
π‘ Protecting Your Character
Use the steal toggle command in the Community Board to opt out.
This will:
β Disable stealing from your character
β Prevent other players from targeting you
β Confirm your status in real time
π Re-Enabling Stealing
Use the same command to toggle permissions back on.
Changes take effect immediately.
βΉ Important Notes
Community Board Only: Changes must be made in the Community Board channel
Per Character: Permissions are managed individually. You will need to disable it for each character if you do not want them to be stolen from.
No Retroactive Protection: Items already stolen canβt be recovered
π‘ Why This System?
Encourages player interaction and riskβreward gameplay
Provides a fair opt-out for those who prefer safety
Lets each player choose their level of participation
How It Works
π» Command
All steal commands must be used in Town Hall channels (#rudania-townhall, #inariko-townhall, #vhintl-townhall).
Command List
/steal commit β Attempt a steal
/steal toggle β Opt-in/out of being stolen from
/steal jailtime β View remaining jail time
/steal stats β View success rate, rare steals, protection status, and victims
π Target Types
NPCs You Can Steal From:
You can steal from the following NPCs, each tied to specific item types:
πΏ Hank β Plants
π Sue β Seafood
π Lukan β Fruits
π¦ Myti β Lizards
π Cree β Monster Parts
π Cece β Mushrooms
π° Walton β Nuts
β Jengo β Ore
π Jasz β Raw Meat
π Lecia β Ancient Materials
π± Tye β Organic Materials
π Lil Tim β Bird Eggs, Cucco Feathers
NPCs do not require the thief to be in a specific location. NPC inventories regenerate and are not affected by cooldowns beyond protection.
NPC Stealing Rules:
When a character attempts to steal from an NPC, two effects apply:
Personal Lockout β affects only the thief.,
Global Protection β affects everyone (including the thief).
Successful Steal:
Personal Lockout: The thief cannot steal from that NPC again for 1 month.
Global Protection: The NPC is protected from all players for 1 week.
Failed Steal:
Personal Lockout: The thief cannot steal from that NPC again for 1 month.
Global Protection: The NPC is protected from all players for 24 hours.
Key Notes
Personal lockout always lasts 1 month, success or fail.
Global protection depends on outcome:
1 week β success,
24 hours β failure,
Multiple players cannot steal from the same NPC until global protection ends.
Why This System?
This was added to keep the game balanced and to prevent NPC farming or repeated targeting of the same victim.
Player Targets:
Must have stealing enabled with /steal toggle
Cannot be KOβd, jailed, or debuffed
Must be in the same village as the thief
Must have a synced inventory
π‘οΈ Protected Items (Never Stealable)
β¨ Spirit Orbs
π« Vouchers
π‘οΈ Equipped gear (weapons, shields, armor)
How It Works
π» Command
All steal commands must be used in Town Hall channels (#rudania-townhall, #inariko-townhall, #vhintl-townhall).
Command List
/steal commit β Attempt a steal
/steal toggle β Opt-in/out of being stolen from
/steal jailtime β View remaining jail time
/steal stats β View success rate, rare steals, protection status, and victims
π Target Types
NPCs You Can Steal From:
You can steal from the following NPCs, each tied to specific item types:
πΏ Hank β Plants
π Sue β Seafood
π Lukan β Fruits
π¦ Myti β Lizards
π Cree β Monster Parts
π Cece β Mushrooms
π° Walton β Nuts
β Jengo β Ore
π Jasz β Raw Meat
π Lecia β Ancient Materials
π± Tye β Organic Materials
π Lil Tim β Bird Eggs, Cucco Feathers
NPCs do not require the thief to be in a specific location. NPC inventories regenerate and are not affected by cooldowns beyond protection.
NPC Stealing Rules:
When a character attempts to steal from an NPC, two effects apply:
Personal Lockout β affects only the thief.,
Global Protection β affects everyone (including the thief).
Successful Steal:
Personal Lockout: The thief cannot steal from that NPC again for 1 month.
Global Protection: The NPC is protected from all players for 1 week.
Failed Steal:
Personal Lockout: The thief cannot steal from that NPC again for 1 month.
Global Protection: The NPC is protected from all players for 24 hours.
Key Notes
Personal lockout always lasts 1 month, success or fail.
Global protection depends on outcome:
1 week β success,
24 hours β failure,
Multiple players cannot steal from the same NPC until global protection ends.
Why This System?
This was added to keep the game balanced and to prevent NPC farming or repeated targeting of the same victim.
Player Targets:
Must have stealing enabled with /steal toggle
Cannot be KOβd, jailed, or debuffed
Must be in the same village as the thief
Must have a synced inventory
π‘οΈ Protected Items (Never Stealable)
β¨ Spirit Orbs
π« Vouchers
π‘οΈ Equipped gear (weapons, shields, armor)
How It Works
π» Command
All steal commands must be used in Town Hall channels (#rudania-townhall, #inariko-townhall, #vhintl-townhall).
Command List
/steal commit β Attempt a steal
/steal toggle β Opt-in/out of being stolen from
/steal jailtime β View remaining jail time
/steal stats β View success rate, rare steals, protection status, and victims
π Target Types
NPCs You Can Steal From:
You can steal from the following NPCs, each tied to specific item types:
πΏ Hank β Plants
π Sue β Seafood
π Lukan β Fruits
π¦ Myti β Lizards
π Cree β Monster Parts
π Cece β Mushrooms
π° Walton β Nuts
β Jengo β Ore
π Jasz β Raw Meat
π Lecia β Ancient Materials
π± Tye β Organic Materials
π Lil Tim β Bird Eggs, Cucco Feathers
NPCs do not require the thief to be in a specific location. NPC inventories regenerate and are not affected by cooldowns beyond protection.
NPC Stealing Rules:
When a character attempts to steal from an NPC, two effects apply:
Personal Lockout β affects only the thief.,
Global Protection β affects everyone (including the thief).
Successful Steal:
Personal Lockout: The thief cannot steal from that NPC again for 1 month.
Global Protection: The NPC is protected from all players for 1 week.
Failed Steal:
Personal Lockout: The thief cannot steal from that NPC again for 1 month.
Global Protection: The NPC is protected from all players for 24 hours.
Key Notes
Personal lockout always lasts 1 month, success or fail.
Global protection depends on outcome:
1 week β success,
24 hours β failure,
Multiple players cannot steal from the same NPC until global protection ends.
Why This System?
This was added to keep the game balanced and to prevent NPC farming or repeated targeting of the same victim.
Player Targets:
Must have stealing enabled with /steal toggle
Cannot be KOβd, jailed, or debuffed
Must be in the same village as the thief
Must have a synced inventory
π‘οΈ Protected Items (Never Stealable)
β¨ Spirit Orbs
π« Vouchers
π‘οΈ Equipped gear (weapons, shields, armor)
Rarity & Success Rates
Failure Rates by Rarity
β Common β 10% failure chance
ββ Uncommon β 50% failure chance
βββ Rare β 80% failure chance
π Rarity Fallback Hierarchy
If your chosen rarity isnβt available, the system will automatically fall back:
Rare β Uncommon β Common β Any
Uncommon β Common β Any
Common β Any
Rarity & Success Rates
Failure Rates by Rarity
β Common β 10% failure chance
ββ Uncommon β 50% failure chance
βββ Rare β 80% failure chance
π Rarity Fallback Hierarchy
If your chosen rarity isnβt available, the system will automatically fall back:
Rare β Uncommon β Common β Any
Uncommon β Common β Any
Common β Any
Rarity & Success Rates
Failure Rates by Rarity
β Common β 10% failure chance
ββ Uncommon β 50% failure chance
βββ Rare β 80% failure chance
π Rarity Fallback Hierarchy
If your chosen rarity isnβt available, the system will automatically fall back:
Rare β Uncommon β Common β Any
Uncommon β Common β Any
Common β Any
Consequences
β Failed Attempts
3οΈβ£ failed attempts = 3-day jail sentence
β Warnings given at 2 and 1 attempt remaining
π Fails reset after jail
β Successful Steal
π Item added to thiefβs inventory
π Item removed from victimβs inventory (players only)
β± Victim gets 30-minute protection
π Statistics automatically update
Carefulβ¦there are rumors you might get infected if you attempt to steal from a blighted personβ¦
Consequences
β Failed Attempts
3οΈβ£ failed attempts = 3-day jail sentence
β Warnings given at 2 and 1 attempt remaining
π Fails reset after jail
β Successful Steal
π Item added to thiefβs inventory
π Item removed from victimβs inventory (players only)
β± Victim gets 30-minute protection
π Statistics automatically update
Carefulβ¦there are rumors you might get infected if you attempt to steal from a blighted personβ¦
Consequences
β Failed Attempts
3οΈβ£ failed attempts = 3-day jail sentence
β Warnings given at 2 and 1 attempt remaining
π Fails reset after jail
β Successful Steal
π Item added to thiefβs inventory
π Item removed from victimβs inventory (players only)
β± Victim gets 30-minute protection
π Statistics automatically update
Carefulβ¦there are rumors you might get infected if you attempt to steal from a blighted personβ¦
Bandit Job Voucher System
β Lets non-Bandits perform a steal attempt
π₯ Consumed on use (success or fail)
β‘ Grants Bandit perks for that steal attempt
π‘ Bypasses daily steal limit
Bandit Job Voucher System
β Lets non-Bandits perform a steal attempt
π₯ Consumed on use (success or fail)
β‘ Grants Bandit perks for that steal attempt
π‘ Bypasses daily steal limit
Bandit Job Voucher System
β Lets non-Bandits perform a steal attempt
π₯ Consumed on use (success or fail)
β‘ Grants Bandit perks for that steal attempt
π‘ Bypasses daily steal limit
Common Errors and Solutions
β Not Bandit / No Voucher
β Use/jobor a Bandit Voucherβ KOβd / Debuffed / In Jail
β Heal or wait it outβ Unsynced Inventory
β/inventory testβ/inventory syncβ Wrong Channel
β Must be in a Town Hall channelβ Invalid Target / No Items
β Choose a new target or lower rarityπ‘οΈ Target Protected
β Wait 30 minutesπ Stealing Disabled on Target
β Try a different character
Common Errors and Solutions
β Not Bandit / No Voucher
β Use/jobor a Bandit Voucherβ KOβd / Debuffed / In Jail
β Heal or wait it outβ Unsynced Inventory
β/inventory testβ/inventory syncβ Wrong Channel
β Must be in a Town Hall channelβ Invalid Target / No Items
β Choose a new target or lower rarityπ‘οΈ Target Protected
β Wait 30 minutesπ Stealing Disabled on Target
β Try a different character
Common Errors and Solutions
β Not Bandit / No Voucher
β Use/jobor a Bandit Voucherβ KOβd / Debuffed / In Jail
β Heal or wait it outβ Unsynced Inventory
β/inventory testβ/inventory syncβ Wrong Channel
β Must be in a Town Hall channelβ Invalid Target / No Items
β Choose a new target or lower rarityπ‘οΈ Target Protected
β Wait 30 minutesπ Stealing Disabled on Target
β Try a different character