Raids

What is a Raid?

Raids are events in which High-Tier Monsters threaten the villages in Roots of the Wild. Raids are most common during Blood Moons, but can also occur randomly. Raids require the help of as many fighters as possible in the village they occur in. The more fighters that come to help, the faster the monster can be dispatched.

Beware! Raids can offer a wealth of rare materials and powerful weapons, but failure to defeat the monster puts the village at risk of damage…

Raid Command Masterlist

These commands are to be used in the threads that are created when a Raid is triggered.
Do NOT use these commands in the Townhall threads.


Starting a Raid

A Raid is most easily triggered by performing a /loot roll during a Blood Moon. In other instances, one can occur randomly through server activity.

When a Raid is triggered, you will be automatically pinged for the village the Raid is occurring in if you have an OC that is a Resident of that village, or an OC that is Visiting that village. This will add you to a Raid Thread that you will use to input your Raid commands. As a reminder: Do not put Raid commands into Townhalls.

Joining a Raid

To join a raid, open the thread you have been tagged in either as a Village Resident, or Village Visitor. The top of the thread will display the Monster that has emerged, the Tier of Raid (Tier 5 - Tier 10), how many Hearts the monster has, the Time Limit for completing the raid, and a Raid ID. All Raid ID's start with R and are followed by a unique 6 digit code.

Enter the command /raid, input the Raid ID, and choose the character you will be using for the raid from the drop down menu, and send the command.
eg:
/raid raidid: R000000 charactername: Tingle | Rudania | Adventurer

Your character will make an attack, and will be automatically added to the end of the ongoing turn order. You have joined the Raid! Your allies are happy to see you!

Turn Order

Upon joining a Raid, your character will be automatically be put into a Turn Order.

While Turn Orders are not strictly enforced, they are encouraged to assist with fair play, as the participant who deals the most damage will reap greater rewards.

The bot will assist in controlling the turn order by tagging the next character in line to take their turn. If a character is KOd, they will be skipped, so make sure to revive your OC before their next turn to prevent being skipped.

Taking Damage and KOing

During Raids, your character may take damage. High-Tier Monsters are powerful, and can deal far more hearts of damage than the average monster.

If the damage dealt by a High-Tier Monster onto your character on their turn meets or exceeds your remaining heart count, your character will receive a KO status and be unable to continue fighting until they are revived.

To restore your heath, make use of the /item command to choose a healing item to restore your health before a KO, or to use a Fairy to remove KO status and rejoin the fight.
eg: /item charactername: Tingle | Rudania | Adventurer itemname: Baked Apple qty: 1
eg: /item charactername: Tingle | Rudania | Adventurer itemname: Fairy qty: 1

Running out of Time

All Raids have a set Time Limit! If the Raid is not completed within the allocated time, all participants will receive an automatic KO, no rewards for participation, and the village being attacked will take damage.

As players take their turns, the countdown timer will automatically update to let participants know how much time is remaining in the Raid. Make haste! The safety of the remnants of Hyrule depends on it.

High-Tier Monsters

Golden Monsters

More powerful than their Red, Blue, Black, and Silver counterparts, Golden Monsters pose a serious threat to the village when they attack. Beware their swift and powerful strikes, and never let your guard down against these powerful foes.

Wizzrobes

None are certain of why certain Wizzrobes carry more powerful magic than others. But rest assured, when a Wizzrobe strikes a village on the night of a Blood Moon, they leave elemental destruction in their wake.

Regional Exclusives
Meteo Wizzrobe
Blizzard Wizzrobe
Thunder Wizzrobe

Talus

Large boulders that spring to life amidst the ruins of Hyrule. Possessing neither blood to spill, nor bone to break, Talus lumber sluggishly towards the village gates. What they lack in strategy they make up for in brute force. One should be glad that monster hunters have long since discovered their critical weak point…

Regional Exclusives
Igneo Talus
Luminous Talus
Frost Talus

Hinox and Stalnox

Great lumbering giants that possess far more strength than brains. Hinox are known to rip up trees by their roots and use them as weapons against swarms of fighters. Its Stal version, Stalnox, is known to be more fragile, but no less formidable.

Lynels

None can argue that the apex predator of monsters are Lynels. Sporting powerful bodies capable of wielding weapons ranging from bows to swords to clubs, they are some of the most dangerous foes to attack the villages. Their speed is unparalleled, and the act of taking one down is a feat of great courage, wisdom, and power.

Molduga and Molduking

Hailing from a faraway region in Hyrule, Molduga and Molduking are known for their ability to emerge seemingly from nowhere from the depths of the sand. Their arrival shakes the ground and surrounding cliffs, and it's said that by the time you spot it, it's already too late.

Regional Exclusive
Gerudo

Boss Bokoblins

Boss Bokoblins are rarely seen without a squadron of regular Bokoblins. They often hide behind their allies, protecting themselves while they issue their orders. A Boss Bokoblin's squadron will risk everything to protect their leader and are unusually organized, leading this monster to be one of the most dangerous to encounter.

Gloom Hands

Malice, taken shape. Gloom Hands appear from the Blight itself, attacking indiscriminately. Due to its nature of emerging from Blight, this foe is capable of infecting those that fight it with Blight.